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JICE [DEMO]
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Devlog
#7 - Swimming in the chocolate lake
June 08, 2024
by
sunnray
1
Hey! This is an update post about all the things I have done in JICE these past months. New mechanics: ledge climbing, rebounding Reviewed all the content I want JICE to have and organized it into roa...
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DEMO is GONE 😱 (for now)
November 04, 2023
by
sunnray
1
Some of you may have noticed that I deleted the demo from JICE’s public pages! The reason is simple - this demo was mostly a representation of the game’s idea as it was thought of in 2019. Since t...
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Patch v.1.7.1 - new sky and stuff
June 29, 2023
by
sunnray
This patch includes me diving into the new version of a game engine I’m using, reaching the bottom, having life flash before my eyes, going back to the surface for air and, of course, doing some min...
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#6 - Moving to UE5!
June 17, 2023
by
sunnray
I’ve decided to move the game to UE5 from 4. I have been keeping an eye on the features and small improvements they introduced from the very beginning but was debating myself on whether I should sti...
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Update v.1.7.0 - new mechanics!
May 24, 2023
by
sunnray
This update brings a sizeable rework of player's abilities! Now all the available abilities are activated based on WASD and Space presses. Wall running is unchanged - you can still do that while holdi...
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#5 - Toaster starts cooking
March 20, 2023
by
sunnray
Recently I finished the enemy robot rework I was planning to do. It was successful, the first type of robot is mostly finished, and the other types can be more easily added later, now that I got the b...
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Update v1.6.0 - new robot!
March 13, 2023
by
sunnray
This is an update that took the longest by far but will make adding new things further on so much easier. So the almost complete list of all the changes includes these: Reworked logic for enemy robots...
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Patch v.1.5.2 - bouncy jelly
November 29, 2022
by
sunnray
It is a good day to be adding some new effects and fixing some bugs! This patch includes these things: New effects for energy packs - now they are shiny ✨ Jellies are now bouncing on player contact...
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Patch v.1.5.1 - new pew-pew effects
November 09, 2022
by
sunnray
2
This time some new effects have been added, among some fixes! These include: New bullet look. No more pointing lasers! Muzzle flash and impact boom on shooting laser Hitting targets is now easier: bul...
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Update v1.5.0 - new look!
October 22, 2022
by
sunnray
This time you might notice that JICE looks a bit different from before! This patch includes major visual changes such as: New shader! JICE looks even more cartoony now, as it was meant to be Multiple...
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Patch v.1.4.2 - animations and effects
August 15, 2022
by
sunnray
1
The august version of JICE includes these improvements: New effects! These include 🍩 and jelly rings, cube faces and wall lighting New placeholder main character model. No more default robot hands...
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Patch v.1.4.1 - various improvements
May 03, 2022
by
sunnray
1
This new version of JICE includes a new mechanic as well as visual improvements: New mechanic - hover! Try holding Shift to hover in the air. Hovering will consume your energy New background featuring...
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#4 - Identification - Monthly Update
August 14, 2021
by
sunnray
1
Time to delve some more into the lore of JICE! The factory, which was outlined in the issue #2 of our monthly updates, is but one piece of the vast JICE corporation domain. This includes numerous plan...
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#3 - Small things - Monthly Update
July 11, 2021
by
sunnray
One more update, coming right up! This time we are going to highlight the things we’ve managed to accomplish so far. Nothing too special or groundbreaking - all the big things are still on their way...
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#2 - The Space Station - Monthly Update
June 06, 2021
by
sunnray
Good day to all, we are back with some more updates! This month was the time of constructing some ground lore for JICE. This is a necessary step to make sure that any game aspect going forward is conn...
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#1 - Monthly Update
May 09, 2021
by
sunnray
3
Good day to all, this is the NG+ team! We have decided it would be a good idea to make somewhat regular updates on what we are doing and give you some insight into our work. The month of April was the...
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Getting back to work
March 28, 2021
by
sunnray
4
#announcement, #looking for a member
Good day to all, this is the NG+ team speaking! We started working on this game in 2018 and did so for half a year - until the summer of 2019. It was an action packed time for us - we were working thr...
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Patch v1.3.1-alpha - minor changes and bug fixes
June 12, 2019
by
ngplus
1
#patch
List of changes: Translate the text in "how-to-play" submenu to English Enlarge collision box at the end of the 1st level Add "options" button to the pause menu Add jellys to some places that had a de...
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