#6 - Moving to UE5!


I’ve decided to move the game to UE5 from 4. I have been keeping an eye on the features and small improvements they introduced from the very beginning but was debating myself on whether I should stick to an older version so that nothing would break. In the end, I decided that the new things look too tasty to not try them out, and if there is ever a moment to switch to a new version, it is now!

And thankfully, so far everything works and stays the same (well, apart from clouds. bye-bye, fast and easy way to make clouds!), and the new features look promising. I have already tried out metasounds system to give robots some variation in their voice lines. The other thing is input - I reworked the current one to use new enhanced input system which makes some things easier, and added gamepad support while at it! Personally, I’m a keyboard warrior and rarely ever play 3D games with a controller, but I have seen some people requesting it, so I hope they will like it and give me some feedback on it :>

But those things will come in the next patch, and one more thing I want to look into before that is dynamic lighting. Right now the game uses primarily static lights, but I’m not really satisfied with the results at times. I have seen some other projects using fully dynamically lit scenes that aren’t too performance-heavy, and if that is something that is not hard to achieve, I want to try it. 

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